![]() Because you don’t have a Great Old One, you get major power savings, but this is ultimately negated by your need to spend 4-10 Power on Cathedrals. So, how does one PLAY this unusual new faction? Most obviously, you need to worry about your Cathedrals. Those enemies each gain 1 Power.įile:Acolyte (Classic) - The Ancients (Painted).pngĪvailability: Alternate Faction Acolytes (x16) ![]() Worship Services ( Gather Power Phase): Gain 1 Power for each Cathedral that shares an Area with an enemy Gate. If you do, an enemy Great Old One in the Battle must be Eliminated by its owner. Unholy Ground ( Post-Battle): If there is a Cathedral in the Battle Area, you may choose to remove a Cathedral from anywhere. When you Summon an Un-Man, also select an enemy to gain 1 Power. When a Yothan is Killed or Eliminated, remove it permanently from the game.įestival ( Ongoing): Un-Men now cost 0 Power to Summon. If all four Cathedrals are in play, gain 2 Elder Signs instead.Įxtinction ( Ongoing): Yothans now cost 3 Power to Summon. ![]() They may only Move, Capture, or declare Battle if they share an Area with one or more of your non-Reanimated Units.Ĭonsecration ( Doom Phase): When you perform a Ritual of Annihilation, gain 1 Elder Sign if at least one Cathedral is in play. ![]() Set up after all other Factions other than Tcho-Tcho, Windwalker, and Opener: 8 Power, 6 Acolytes, and a Controlled Gate in any Area containing no game symbol (you may still place in an Area containing one of Yellow Sign's three Spellbook Glyphs, if desired).ĭematerialization ( Doom Phase): Relocate any or all of your own Units from one Area to a single other Area, anywhere on the Map.Ī Cathedral in an Area marked with this Glyph:Ī Cathedral in an Area without any of these Glyphs:Īs your Action, each enemy Summons their lowest cost Monster at their Controlled Gate for free.Īs your Action, each enemy Summons their highest cost Monster at their Controlled Gate for free.īrainless ( Ongoing): Reanimated now cost 1 Power to Summon. ![]()
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