![]() Player should declare a golden age before 1475 in his advantage. Player can increase their military bonuses by declaring golden age, becoming defender of faith, declaring crusade as a papal controller or hiring advisers. One should focus on seizing Ming provinces avoiding direct confrontation. It is advisable to create claims on the Canton, as it will decrease its province cost in the war. Unless Ming collapses really fast one would have to face the emperor of China in order to secure achievement's goal. In that case one can buy a neighbouring province (preferably from other nation, due to imposed be this action truce) and use it to claim and conquer the province. It would be impossible to charter province, if it become the capitol of a nation. On can also increase diplomatic reputation. This can be easily done with the influence nation great power action. The most important ones would be securing an alliance with the province owner and gaining their trust (up to 10). There are some ways of reducing the very high cost of the charter company action. Good choice would be North Vietnamese Hai Phong (2372) of Dai Viet as it would give the player good starting point for the invasion of Ming. From Thana one would have no problem reaching Bengal Delta (561), but in order to have access to Musashi (1028) one would likely need an additional province. One still has to explore the Arabian Sea with the explorer first. With Suez under player's control the Thana (529) should be now in their colonial range. If a Native state resides in one of the desired provinces, one can either conquer it, or wait a bit until they migrate to a different territory. The achievement is very strict in this matter – one has to own provinces to own tag, if the colonial nation is created the only choice for the player would be to release it and conquer the province militarily. While the player can freely establish colonial nations in Central and South America, they should refrain from colonising more than 4 provinces in Thirteen Colonies and California region. A useful shortcut to Salinan would include colonising Panama province, and from it Darien (2819), which would grant access to the Pacific Ocean. The shortest route to the desired provinces would probably lead through Brasil, then Caribbean. The colonisation will probably start from the Atlantic islands due to colonisation range. ![]() Player should take the Exploration idea group as fast as possible, followed by the Expansion as the second one. ![]() Player can also seize centres of trade (for a trade company merchant bonus) or centres of religion (although missionaries aren't really important for this achievement). In a peace deal one should take Suez and some province coastal to Mediterranean Sea, in order to make it a core. The player should conquer their way into a province bordering Mamluks and attack them, possibly with some local allies. The player should seize the Portuguese isles in order to increase their colonial reach while taking Aveiro or Ceuta would allow an easy way to create claims on the North African nations. Centre of trades are important in order to increase the trade income as a vast amounts of money are required for the charter actions. ![]() This way a player can secure important provinces in their home trade node as well as seize some territories of Portugal, allied to England at the start of the game. While most or all of the English provinces are removed from Britain during the design phase it is also advisable to attack their possessions in France. Conquer for Suez (2315) and Canton (667).Charter company for Thana (529), Bengal Delta (561), and Musashi (1028) (this requires Dharma DLC).Colonisation for Manhattan (965) and Salinan (869).There are three main ways in which player can gain required provinces: Since taking most of the bonuses in one group will result in penalty, one is also advised to take bonuses from different groups, like idea cost reduction. Colonist – speeds up the colonisation as well.Global settler increase – speeds up the colonisation.Colonial range – important for colonisation and for making charter company action less expensive.With Dharma DLC present, one can actually ignore military bonuses, the most important group consists of diplomatic ones, such as: It may be advisable for example to leave some of the Irish minor states be. Unless a player starts with an empire rank, they may have an issue with governing capacity for controlling whole region. The main restriction concerning the creation of a custom nation is its localisation – every province has to lie on the Britain region – and the 401 point limit. ![]()
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